# Current decisions and open questions

Updated: 2026-09-06. Current state only; implementation details live in [HOMEPAGE-V1.md](HOMEPAGE-V1.md).

## Confirmed direction

| Area | Current decision |
|---|---|
| Name and Site | W VIBE; w-vibe slug; public; reuse the existing project |
| Format | Mobile-friendly web experience; no wallet needed to browse |
| Audience | Gen Z creators/streamers, especially those with substantial spending power, plus their communities; individual rare finders can also flex |
| Core appeal | Public ownership, rarity, mystery and recognizable change; no fixed “digital collectibles” category |
| Trust | No cap: truthful prices, ownership, claims and sample/live distinctions; retain the flex |
| Acquisition | Buy a collection of disclosed rare assets at a defined price, or discover an eligible individual asset; discovery varies by asset |
| Collections | May contain unrelated rare assets; no connected virtual world or geographic mirror. Ownable parents/sub-assets are a separate model still to define |
| Current appearance language | Working term Look, paired with a name; Shift describes a change. Avoid unexplained Form numbers |
| Moments | Events worth sharing: large trades, price increases/cuts, discoveries and meaningful Look changes. Show who, what changed and the before/after; keep sale, ask and valuation distinct |
| Promo and video | Moments is the promo/sharing hub in navigation. Public visitors share; members clip for campaigns. Separate unlinked `/reel` plays three concept videos, animated intertitles and an exploratory watch Look Shift in one frame; member/reward rules remain open |
| Technology | Chain identity/ownership/finder and issuance-fixed traits/schedule; program calculates rarity and test prices; private application authenticates and renders Looks |
| Data storage and freshness | No D1 or inventory snapshot/TTL cache yet; batched RPC, request-owned cancellation/deadlines, time/slot/generation and obsolete-response guards |
| Public inventory | Surface big mystery Stashes and selected rare, expensive items; keep other inventory out of public feeds. Thresholds and reveal details remain open |
| Asset issuance | Evolution-dominant formula plus a smaller authored behavior factor; program-derived birth price and immutable acquisition/game inputs. [Minting](MINTING.md); production supply caps remain open |
| Rarity direction | Evolution is primary; minute-based evolution should be exceptionally scarce. Optional deterministic intrinsic complexity is secondary; evolution alone remains acceptable if complexity lacks a meaningful basis |
| Minting logic | One validated asset-recipe pipeline derives rarity under a fixed issuance policy; randomness is optional. The current synthetic trait assignment is a test harness, not the accepted production rule |
| Issuer | W VIBE creates its assets; external public minting is outside the product. Platform-only issuance is now enforced by the program |
| Current priority | Short first-pass conversations for each category, document, then revisit before implementing. Watches and cats first passes complete; original, unbranded cars next |
| Cat concept | Animated cartoon cats, progressively revealed, then animation begins. Selected first-pass direction; exact style, timing, behavior, traits and implementation remain open. No realistic cat pictures; Discovery/acquisition undecided |
| Discovery | Current generic puzzle gates are not the accepted product design. Clues must relate meaningfully to the asset; decide discovery per asset. Watches: first-pass direction is no Discovery |
| Development | Iterate creative, cycles, functionality and technical work together; define display/action before its API contract |
| Publishing | Current Devnet integration, notes and planned navigation are authorized for public publishing without repeated confirmation |
| Documentation | Maintain current truth; remove stale decisions and discussion lineage; retain useful dated technical evidence |

## Implemented Devnet test

The Flex, Moves and Moments use 100 actual Devnet records: three temporary image types, five issuance-bound schedules, four birth rarity tiers, 61 revealed and 39 hidden items, 35 featured Dubs and eight Stashes. Controlled activity includes individual sales, a five-item mystery-Stash sale, a gift, a claim and seller-ask changes. Scheduled Shifts show the immediately previous/current Look and program price. Hidden members and their events are excluded server-side. See [HOMEPAGE-V1.md](HOMEPAGE-V1.md) for the complete contract.

The temporary renderer authenticates an encrypted seed and its canonical recipe, then maps the program schedule to type-specific named Looks. The three current adapters output images; video/3D require new adapters. Free, rising, falling and flat test price profiles are covered. Public sharing preserves each selected Moment snapshot; clipping membership, clipping rewards and event-driven video remain unavailable. A standalone concept-video sequence is available through its direct URL.

The basic V3 formula weights evolution above all secondary trait combinations. The initial active samples have been reissued under these rules; old immutable records are retained as evidence. The authored behavior factor is a provisional input, not measured asset complexity. See [Minting](MINTING.md).

## First-pass asset boundaries

Cats are their own category, not generic creatures. Cars and watches use original unbranded designs; authorized sponsorship is a future option. Artwork is not a current asset category. No mandatory asset coordinates, connected world or real-world place ownership is planned. Watches currently have no discovery route; cases and one-second evolution are unselected possibilities. [Asset workshop](ASSET-SYSTEM.md).

## Working vocabulary and options

Dub, Stash, Sealed Stash, Grail, Look/Shift, Moves, Crew and Cop/List/Swap are provisional product vocabulary. Lit may fit a standout find/reveal; glow-up may fit an impressive visual transformation. L and any risk label need a factual trigger. See [NAMING.md](NAMING.md).

## Open product questions

- What is an individual collectible, what stays recognizable and what changes? Compare the options in [ASSET-SYSTEM.md](ASSET-SYSTEM.md).
- Production visual transformations, final cadences, permanent development versus cycling, and any owner influence. The current test cycles on an issuance-fixed schedule.
- How should the pilot’s clues develop; which issued assets award ownership, discounts or reveals; which rarities are huntable; how is bulk-purchase finder credit assigned?
- What does a Stash buyer know before payment, and when/how are contents revealed?
- Rarity quotas/assignment at issuance, initial price versus minimum permitted ask versus market floor, paid/free boundaries, refunds, currency, discounts and one-versus-many transaction settlement.
- Which descriptor and rule commitments are immutable; decoding/key versions; production rule enforcement within the selected hybrid split.
- Teaser versus full reveal for surfaced items, Stash disclosure, hidden-inventory protection and public visibility after discovery.
- Whether a computed value estimate is useful; its inputs, basis and uncertainty. Evolution does not imply a gain in value.
- Featured ranking/count, identity display, community grouping and Crew rights.
- Full wallet onboarding/custody, production claim policy and marketplace authorization.
- Clipping-program eligibility, public downloads, reward basis/budget, verification, rights and whether pre-enrollment clips can qualify.

## Optional explorations

Creator/brand self-service, community purchases and sponsored hunts; fixed rarity prices; bulk discounts; an illustrative million-dollar collection; a future separate platform currency. These are not offers, validated demand or deployed features. Branding/handles/ticker clearance is not established by renaming the Site.

## Technical boundaries

All writes remain verified Devnet operations. No Mainnet money, coin launch, liquidity pool or private execution deployment is authorized. The encrypted record is a custom account protocol, not a standard NFT mint. Production settlement, issuer controls, durable history, key recovery, supply/rarity auditing and abuse controls remain unresolved. See [Architecture](ARCHITECTURE.md) and [Status](STATUS.md).
